After years of rumors and speculation, Sony finally confirmed what many fans have been hoping for: the original God of War trilogy will be completely remade. The announcement came during the PlayStation State of Play on February 12, 2026, marking a historic date for one of PlayStation’s most beloved franchises. Along with this news, God of War: Sons of Sparta was also revealed—a 2D game that’s already available. This announcement represents more than just nostalgia. We’re talking about the opportunity to relive Kratos’ origins with the technology and narrative approach that Santa Monica Studio has perfected in recent years. For those of us who lived through the golden era of PlayStation 2 and 3, this means reconnecting with the Kratos we originally knew, but with a completely revamped presentation.
The Official Announcement Details
The announcement came in the best possible way: with TC Carson, the original voice of Kratos in the Greek saga, personally confirming the development of the God of War Trilogy Remake. Carson hadn’t voiced Kratos in over a decade, making his involvement even more significant for longtime fans of the series. According to official information, the project is in its early stages of development. This means we’ll wait a considerable amount of time before seeing gameplay, screenshots, or any substantial material.
Santa Monica Studio was clear in asking fans for patience, promising that when they return with updates, it will be “with something big.” The remake will cover the three main games from the Greek era: God of War (2005), God of War II (2007), and God of War III (2010). Secondary titles like Chains of Olympus, Ghost of Sparta, or Ascension weren’t mentioned, so the focus will likely remain on the main trilogy that defined Kratos’ central narrative.
God of War: Sons of Sparta in Now Available
While we wait for the trilogy remake, Sony surprised us with the immediate launch of God of War: Sons of Sparta, developed in collaboration with Mega Cat Studios. This title represents something completely different within the God of War universe: a 2D platform action game with a canonical story. Sons of Sparta focuses on young Kratos during his Agoge training alongside his brother Deimos.
The narrative was written by the same Santa Monica Studio team responsible for God of War (2018) and God of War Ragnarök, ensuring consistency with the established canon. The game is available for PlayStation 5 in two versions: Standard Edition: $29.99 USD Digital Deluxe Edition: $39.99 USD TC Carson returns as narrator in his adult Kratos role, providing continuity with the original saga. The game promises kinetic combat adapted to the 2D format, with spear and shield as primary weapons, plus divine artifacts known as “Gifts of Olympus.”

Historical Context and Why This Announcement Matters
To understand the magnitude of this announcement, we need to consider God of War’s journey since 2005. The original trilogy established Kratos as one of PlayStation’s most iconic characters, defining a brutal and spectacular combat style that influenced an entire generation of action games. However, the Greek saga became technically “obsolete” after the generational leap.
While God of War (2018) and Ragnarök redefined the franchise with a more mature perspective and impressive technical presentation, the original games remained as relics of the PlayStation 2 and 3 era. The HD remasters these games received were sufficient for their time, but compared to current standards, they feel limited.
A complete remake means rebuilding these games from scratch, potentially adopting the over-the-shoulder camera and visual style that characterizes the Norse era. This approach raises fascinating questions about how Santa Monica Studio will balance nostalgia with evolution. Young Kratos was fundamentally different from the father we know now: more impulsive, vengeful, and less reflective. Maintaining that essence while incorporating current narrative and technical improvements will be the real challenge.
Technical and Narrative Expectations
Based on the evolution we’ve seen in God of War (2018) and Ragnarök, expectations for this remake are enormously high. Santa Monica Studio has demonstrated their ability to create technically impressive and narratively deep experiences, especially on PlayStation 5. The main question is whether they’ll fully adopt the Norse era style or develop a hybrid approach.
The fixed camera perspective of the original games was integral to their visual identity, but the current over-the-shoulder camera allows for narrative intimacy that would be valuable for telling Kratos’ revenge story. In terms of combat, it’ll be interesting to see how they adapt the Blades of Chaos to the current system. The original games had a specific rhythm and brutality that defined the experience.
Maintaining that feel while incorporating the accessibility and fluidity improvements of modern games will require careful balance. Narratively, the remake offers the opportunity to delve deeper into story aspects that the original games only touched on superficially. Kratos’ relationship with his family, his transition from Spartan general to servant of Ares, and his eventual ascension as God of War could benefit enormously from the mature narrative approach that currently characterizes Santa Monica Studio.
Sons of Sparta: An Interesting Experiment
While we wait for the remake, Sons of Sparta represents a fascinating experiment. We rarely see AAA franchises expand into completely different genres, especially with canonical stories. The decision to explore young Kratos in 2D format demonstrates Sony’s confidence in the brand’s flexibility.
The $29.99 USD price for the standard edition positions the game as a premium experience within the 2D title market, but considering Santa Monica Studio’s direct involvement in the narrative and TC Carson’s return, it seems justified. The collaboration with Mega Cat Studios, known for their retro gaming expertise, suggests an authentic approach to pixel art and 2D gameplay. However, the real value will be in how this prequel enriches God of War’s overall mythology.
Implications for PlayStation’s Future
This announcement also sends important signals about Sony’s strategy with their exclusive franchises. The God of War trilogy remake joins projects like The Last of Us Part I and rumors about remakes of other PlayStation classics. For Sony, these remakes serve multiple purposes: they keep franchises relevant between main releases, capitalize on veteran players’ nostalgia, introduce classics to new generations, and provide valuable exclusive content for PlayStation 5.
However, they also raise questions about the balance between nostalgia and innovation. While remakes can be financially and emotionally successful, the industry needs to ensure it doesn’t rely too heavily on reviving the past instead of creating new experiences.
Impact on the Gaming Community
The immediate community reaction has been overwhelmingly positive, with fans expressing excitement for both the remake and Sons of Sparta. Social media quickly filled with speculation about how iconic scenes will look with modern technology, and debates about which elements of the original games should be preserved exactly. These types of announcements also revitalize existing fan communities and potentially create new ones.
Streamers and content creators are already planning coverage for both Sons of Sparta and the future remake, which will keep God of War in the conversation for years to come. For the industry overall, it represents another validation of the high-quality remake market. If this project is successful, we’ll likely see more classic franchises receive similar treatments.
Conclusion
The official announcement of the God of War Trilogy Remake marks a historic moment for PlayStation. After years of speculation, Santa Monica Studio confirms they’ll revisit Kratos’ origins with modern technology. While the project is in early stages, the promise of experiencing the Greek saga with today’s presentation is irresistible for both veteran fans and newcomers alike.
Sons of Sparta, available today, offers an immediate way to reconnect with the God of War universe while we wait for the main remake. For the Mexican and Latin American gaming community, this announcement represents reliving a fundamental part of our gaming history with a completely renewed presentation.
What do you hope to see in the remake? Share your thoughts in the comments and follow us for more news about the franchises that matter most to us.











